Post by Ellywyn on Apr 27, 2013 23:04:39 GMT 5
I just joined today, so if there was a character limit, or a thread I should have posted in beforehand, I did not see it in the rules; forgive me if it was there and I was just wasn't observant enough to catch it. I do want to let you know that I would not make more than I could handle--that I can and will keep all three of my figures active. I hope these are acceptable!
If anything needs to be edited, please notify me at once and I shall change it.
::Name::
Noril Lindendale
::Age::
15 Seasons
::Gender::
Female
::Species::
"House" Mouse
::Marital Status::
+Single.
+She has no eye on anybeast.
::Position and Home::
+Wanderer, a gentle adventurer.
+Her abode is in a secluded, idyllic glen, where she lives with
the two sisters, Aspenia and Pleah, in a tree that has
tunnels winding up throughout the entire structure and
small breaks in the trunk that will bring you onto branches.
Surprisingly enough, the tree still bears green, healthy
leaves every summer, which means it is still alive and in
good shape. (The tree/glen is in Mossflower Woods.)
::Strengths::
Charisma-- There is just this "something" about her that
makes even the most ornery or belligerent vermin like
her. She holds herself well, high and proud, but also
possesses a certain gentleness. It is very hard to tell if
she is lying, because she just has "that face" that makes
her look completely trustworthy. It often
works to her advantage.
Constitution-- She doesn't get sick often, when it comes
to food.
Balance/grace-- She is a great dancer, and has excellent
balance. This aids her when she is running over rugged
terrain, or even when navigating through swift water.
Her movements are always graceful.
Singing voice-- She shame's the most beautiful of birds
with her songs. It is not because her voice is particularly
lovely, but because it is soothing, like a mother's voice
when laying her dibbuns down to rest after a long
summer day of games and laughter. This often
makes it difficult to say 'no' to her or to deny her
conversation. She can just draw you right in, and
commands the very room with her sound and
presence, like a queen.
Creativity-- She can be rather inventive when called
upon.
Weaknesses:
Strength-- Noril can lift large packs, to be sure, but
she cannot for her life kill anybeast. She may attack
a dummy, an object, with enough force to rip its
seams, but if she met you in battle, her arms would
suddenly go limp, and her knees would lock.
Kindness-- She can be too forgiving, and far too
trusting. She would give all her food to a stranger
if he said he hadn't eaten for three days. She is
much softer on others than she is on herself.
Humility-- She never trusts in her abilities,
lacks self-confidence, and disparages her worth.
Emotional-- Noril is very temperamental. She
can be energetic and joyous one moment,
then melancholy the next.
Dreamer-- Her head isn't always safely planted
in reality. What she really wants is ever-lasting
peace for all creatures...
Intelligence-- She knows next to nothing on how
to survive in the wild or on her own.
(Aspenia and Pleah are trying
to teach her how to hunt, and fish, but because of
her vehement objection to killing any living thing,
they have settled for trying to make an herbalist
out of her; a mediocre healer.)
Hearing-- She has a terribly amazing sense of
hearing. Loud noises tend to hurt her ears, even
confuse her midst a battle.
::Alignment::
Good. Though she herself believes that there
is no right or wrong, good or bad,
just perspective and opinion... to an extent.
She will assign a label, like good, or bad, to an
action and such. EX: "A bad apple. A bad day.
It is wrong to kill. It isn't right to hurt
another just because you are unhappy."
"I understand why he did this, but I believe
it is wrong." (So she is tolerant and
understanding, but has a strong sense of
morality.)
::Appearance::
A dark brown, lean and sleek mouse maid
with striking yellow eyes. She has long "hair"
that curls about her shoulders in velvety locks.
::Personality::
Besides what I have already mentioned,
she would eagerly sacrifice herself for
beasts she does not know. If she could
save three strangers, or two of her friends/
family, she'd choose the three strangers,
because it is one more life.
Noril loves getting her hands dirty, and
keeps a garden, and designs new bits
of clothing for her and her companions.
She loves to draw, and philosophize.
She is most happy when helping someone
else, learning about different cultures,
seeing new places, and meeting new
people.
::History::
There really isn't much to be said about her. Father,
Mother, Sister; these are words that do not come easily
from her mouth when speaking about her past. She
hates speaking ill of the dead, but if you were lucky
enough to catch her in one of her more baneful moods,
she'd tell you of the time when she was but a dibbun,
living in some wooded area she would not be able to
remember. She'd tell you of the little well she loved
to drop stones into, just to watch the placid waters
ripple and boil over as air was sucked out from under
pressed moss, and the diminutive garden her mother
would keep. Mother. The beautiful, golden-furred,
slightly tubby mouse maiden with a voice like
silk and an affable, sweet disposition. Sister... the tiny
tyke that would follow Noril around and bulldoze over
anything in her path. Father... The odd one out.
She and her sister had different fathers.
Cora's father was a bit dense, but kind and
easy to get along with.
Noril's father was abusive, and had left her, only
to return and stir up trouble, that eventually led to her
family's demise. He himself still lives, but where she
does not know.
When running from the horrors she had witnessed,
leaving behind the house that would pain her for
years after to think of, she had run into two
travelers, looking to settle down so they could become
familiar with the area's kindred spirits, and wild tales,
before moving on to another place. They were both
very skilled, tricky, and generous. They took her in,
and she continues to explore with them (they all just
moved to Mossflower woods).
::Comments::
Honey Nut Cheerios
~~~~~~
~~~~~
Name:
Aspenia Oakheart
Age:
28 Seasons
Gender:
Female
Species:
Squirrel
Marital Status:
Why would she waste time on
such a silly thing?
Position and Home:
Wanderer, occasionally a thief
Who lives in a tree in a lonely
Glen in the middle of Mossflower
Strengths:
Subterfuge, covert (infiltration,
sneaking around, etc.), sicking her
nose in where it doesn't belong,
strong arms and legs, wood-wits (like
street-smarts, but for the forest),
she can effectively use any short-range
and/or melee weaponry.
Weaknesses:
Her pride. Her desire for battle.
Her tendency to insult first,
apologize later. Her propensity to
eat and be merry too often.
Long-range weapons (such as
archery).
Alignment:
Neutral. Whatever's goin' on,
as long as it doesn't harm her family,
she will do naught to stop it.
Appearance:
A burly squirrel maid with thick clothing
suited for hand-to-hand or close-range
combat, wispy grey fur, and honey-maple
colored, almond-shaped eyes.
Personality:
Aggressive, yet light-hearted
and good-natured,
Strict, yet wild,
Indifferent and yet
emotional.
Aspenia likes to party,
but is also cunning and sneaky.
She can get serious if she has to,
but she prefers to be immature and
impulsive.
History:
Her father was a warrior in his own time,
and she has inherited his "illustrious"
form and love for all things that
present a true, physical challenge. He
taught her how to fight, how to run,
how to climb trees and cover her
tracks. He even showed her how
to die a warrior's death and how to
hold a grudge. He was impaled
by an enemy spear, a vermin spear.
This makes her a bit biased. She does
not believe any fox, stoat, etc. could ever
be good, or morally just.
With her father's death, her mother died
shortly after from a broken heart. This
left Aspenia to take care of Pleah and
herself. They basically stole what they
needed, or foraged and hunted,
and explored the vast expanse of
Redwall world.
They did pause in their ventures, however;
Noril needed guidance, safety. But now Noril
is in her 15th season, and being who she is,
Aspenia doesn't want to go anywhere with
mouse men--or men at all, for that matter.
(She is a tad overprotective, knowing how
naieve Noril can be, and knowing the mouse's
past with fathers and such--it may affect her
decision negatively.)
They've still got much to
do, to see, to learn.
Comments:
Honey Nut Cheerios
~~~~
~~~
~Name~
Pleah Oakheart
Age:
27 Seasons
Gender:
Female
Species:
Squirrel
Marital Status:
She's interested in any
squirrel with a handsome
face, but she won't get
serious with any of her
"consorts."
Position and Home:
A wanderer, a muscisian, a poet.
She lives a lovely house she and
her sister built with their own
two forepaws.
Strengths:
She climbs quickly,
is best with a sling,
is swift of foot and
mind, and generally
very peaceful.
She is a great cook.
Weaknesses:
She is afraid of water, and
has a delicate stomach.
Alignment:
Neutral. She won't get involved with
politics or militarism, or imperialism...
Or any regular arguement/war if she doesn't
have to/if it doesn't involve her family.
Contrary to her sister, she
doesn't like battling her way through
seven companies, or hollering
profanities at passerby while quaffin'
Special October Ale.
Appearance:
A slim squirrel maid with soft,
dark grey fur and watery blue eyes.
Usually dons garb that is comfortable,
and green.
Personality:
A dastardly, poor mediator. She
hates getting involved with the
petty squabbles of others, especially
that over land. She believes earth
is not something you can claim;
you may live on this soil, but in the end,
what does it matter? Why should conquest
be the object of your ambition? What
right have you to wield nature--something
so eternal and divine--like a weapon,
as if you owned it, against or for something
mortal and meek?
She may come off as gruff and unsociable,
but only when she is dissatisfied with your
work, your mind, or your personality.
Don't ask her a dumb question; she'll smack
off your ears.
She has little patience,
and prefers to write and compose
songs than waste her energy
fighting.
History:
It is pretty much the same as her sister's,
though Pleah stayed home with her
mother, enjoying the more mundane chores.
Her mother's death affected her the most,
but she suspects that Aspenia grieves for
their father the way she grieves for their
mother.
Comments:
Honey Nut Cheerios
If anything needs to be edited, please notify me at once and I shall change it.
::Name::
Noril Lindendale
::Age::
15 Seasons
::Gender::
Female
::Species::
"House" Mouse
::Marital Status::
+Single.
+She has no eye on anybeast.
::Position and Home::
+Wanderer, a gentle adventurer.
+Her abode is in a secluded, idyllic glen, where she lives with
the two sisters, Aspenia and Pleah, in a tree that has
tunnels winding up throughout the entire structure and
small breaks in the trunk that will bring you onto branches.
Surprisingly enough, the tree still bears green, healthy
leaves every summer, which means it is still alive and in
good shape. (The tree/glen is in Mossflower Woods.)
::Strengths::
Charisma-- There is just this "something" about her that
makes even the most ornery or belligerent vermin like
her. She holds herself well, high and proud, but also
possesses a certain gentleness. It is very hard to tell if
she is lying, because she just has "that face" that makes
her look completely trustworthy. It often
works to her advantage.
Constitution-- She doesn't get sick often, when it comes
to food.
Balance/grace-- She is a great dancer, and has excellent
balance. This aids her when she is running over rugged
terrain, or even when navigating through swift water.
Her movements are always graceful.
Singing voice-- She shame's the most beautiful of birds
with her songs. It is not because her voice is particularly
lovely, but because it is soothing, like a mother's voice
when laying her dibbuns down to rest after a long
summer day of games and laughter. This often
makes it difficult to say 'no' to her or to deny her
conversation. She can just draw you right in, and
commands the very room with her sound and
presence, like a queen.
Creativity-- She can be rather inventive when called
upon.
Weaknesses:
Strength-- Noril can lift large packs, to be sure, but
she cannot for her life kill anybeast. She may attack
a dummy, an object, with enough force to rip its
seams, but if she met you in battle, her arms would
suddenly go limp, and her knees would lock.
Kindness-- She can be too forgiving, and far too
trusting. She would give all her food to a stranger
if he said he hadn't eaten for three days. She is
much softer on others than she is on herself.
Humility-- She never trusts in her abilities,
lacks self-confidence, and disparages her worth.
Emotional-- Noril is very temperamental. She
can be energetic and joyous one moment,
then melancholy the next.
Dreamer-- Her head isn't always safely planted
in reality. What she really wants is ever-lasting
peace for all creatures...
Intelligence-- She knows next to nothing on how
to survive in the wild or on her own.
(Aspenia and Pleah are trying
to teach her how to hunt, and fish, but because of
her vehement objection to killing any living thing,
they have settled for trying to make an herbalist
out of her; a mediocre healer.)
Hearing-- She has a terribly amazing sense of
hearing. Loud noises tend to hurt her ears, even
confuse her midst a battle.
::Alignment::
Good. Though she herself believes that there
is no right or wrong, good or bad,
just perspective and opinion... to an extent.
She will assign a label, like good, or bad, to an
action and such. EX: "A bad apple. A bad day.
It is wrong to kill. It isn't right to hurt
another just because you are unhappy."
"I understand why he did this, but I believe
it is wrong." (So she is tolerant and
understanding, but has a strong sense of
morality.)
::Appearance::
A dark brown, lean and sleek mouse maid
with striking yellow eyes. She has long "hair"
that curls about her shoulders in velvety locks.
::Personality::
Besides what I have already mentioned,
she would eagerly sacrifice herself for
beasts she does not know. If she could
save three strangers, or two of her friends/
family, she'd choose the three strangers,
because it is one more life.
Noril loves getting her hands dirty, and
keeps a garden, and designs new bits
of clothing for her and her companions.
She loves to draw, and philosophize.
She is most happy when helping someone
else, learning about different cultures,
seeing new places, and meeting new
people.
::History::
There really isn't much to be said about her. Father,
Mother, Sister; these are words that do not come easily
from her mouth when speaking about her past. She
hates speaking ill of the dead, but if you were lucky
enough to catch her in one of her more baneful moods,
she'd tell you of the time when she was but a dibbun,
living in some wooded area she would not be able to
remember. She'd tell you of the little well she loved
to drop stones into, just to watch the placid waters
ripple and boil over as air was sucked out from under
pressed moss, and the diminutive garden her mother
would keep. Mother. The beautiful, golden-furred,
slightly tubby mouse maiden with a voice like
silk and an affable, sweet disposition. Sister... the tiny
tyke that would follow Noril around and bulldoze over
anything in her path. Father... The odd one out.
She and her sister had different fathers.
Cora's father was a bit dense, but kind and
easy to get along with.
Noril's father was abusive, and had left her, only
to return and stir up trouble, that eventually led to her
family's demise. He himself still lives, but where she
does not know.
When running from the horrors she had witnessed,
leaving behind the house that would pain her for
years after to think of, she had run into two
travelers, looking to settle down so they could become
familiar with the area's kindred spirits, and wild tales,
before moving on to another place. They were both
very skilled, tricky, and generous. They took her in,
and she continues to explore with them (they all just
moved to Mossflower woods).
::Comments::
Honey Nut Cheerios
~~~~~~
~~~~~
Name:
Aspenia Oakheart
Age:
28 Seasons
Gender:
Female
Species:
Squirrel
Marital Status:
Why would she waste time on
such a silly thing?
Position and Home:
Wanderer, occasionally a thief
Who lives in a tree in a lonely
Glen in the middle of Mossflower
Strengths:
Subterfuge, covert (infiltration,
sneaking around, etc.), sicking her
nose in where it doesn't belong,
strong arms and legs, wood-wits (like
street-smarts, but for the forest),
she can effectively use any short-range
and/or melee weaponry.
Weaknesses:
Her pride. Her desire for battle.
Her tendency to insult first,
apologize later. Her propensity to
eat and be merry too often.
Long-range weapons (such as
archery).
Alignment:
Neutral. Whatever's goin' on,
as long as it doesn't harm her family,
she will do naught to stop it.
Appearance:
A burly squirrel maid with thick clothing
suited for hand-to-hand or close-range
combat, wispy grey fur, and honey-maple
colored, almond-shaped eyes.
Personality:
Aggressive, yet light-hearted
and good-natured,
Strict, yet wild,
Indifferent and yet
emotional.
Aspenia likes to party,
but is also cunning and sneaky.
She can get serious if she has to,
but she prefers to be immature and
impulsive.
History:
Her father was a warrior in his own time,
and she has inherited his "illustrious"
form and love for all things that
present a true, physical challenge. He
taught her how to fight, how to run,
how to climb trees and cover her
tracks. He even showed her how
to die a warrior's death and how to
hold a grudge. He was impaled
by an enemy spear, a vermin spear.
This makes her a bit biased. She does
not believe any fox, stoat, etc. could ever
be good, or morally just.
With her father's death, her mother died
shortly after from a broken heart. This
left Aspenia to take care of Pleah and
herself. They basically stole what they
needed, or foraged and hunted,
and explored the vast expanse of
Redwall world.
They did pause in their ventures, however;
Noril needed guidance, safety. But now Noril
is in her 15th season, and being who she is,
Aspenia doesn't want to go anywhere with
mouse men--or men at all, for that matter.
(She is a tad overprotective, knowing how
naieve Noril can be, and knowing the mouse's
past with fathers and such--it may affect her
decision negatively.)
They've still got much to
do, to see, to learn.
Comments:
Honey Nut Cheerios
~~~~
~~~
~Name~
Pleah Oakheart
Age:
27 Seasons
Gender:
Female
Species:
Squirrel
Marital Status:
She's interested in any
squirrel with a handsome
face, but she won't get
serious with any of her
"consorts."
Position and Home:
A wanderer, a muscisian, a poet.
She lives a lovely house she and
her sister built with their own
two forepaws.
Strengths:
She climbs quickly,
is best with a sling,
is swift of foot and
mind, and generally
very peaceful.
She is a great cook.
Weaknesses:
She is afraid of water, and
has a delicate stomach.
Alignment:
Neutral. She won't get involved with
politics or militarism, or imperialism...
Or any regular arguement/war if she doesn't
have to/if it doesn't involve her family.
Contrary to her sister, she
doesn't like battling her way through
seven companies, or hollering
profanities at passerby while quaffin'
Special October Ale.
Appearance:
A slim squirrel maid with soft,
dark grey fur and watery blue eyes.
Usually dons garb that is comfortable,
and green.
Personality:
A dastardly, poor mediator. She
hates getting involved with the
petty squabbles of others, especially
that over land. She believes earth
is not something you can claim;
you may live on this soil, but in the end,
what does it matter? Why should conquest
be the object of your ambition? What
right have you to wield nature--something
so eternal and divine--like a weapon,
as if you owned it, against or for something
mortal and meek?
She may come off as gruff and unsociable,
but only when she is dissatisfied with your
work, your mind, or your personality.
Don't ask her a dumb question; she'll smack
off your ears.
She has little patience,
and prefers to write and compose
songs than waste her energy
fighting.
History:
It is pretty much the same as her sister's,
though Pleah stayed home with her
mother, enjoying the more mundane chores.
Her mother's death affected her the most,
but she suspects that Aspenia grieves for
their father the way she grieves for their
mother.
Comments:
Honey Nut Cheerios